Tenth Anniversary

Today is MOO2's birthday. Master of Orion II was released exactly 10 years ago: October 31, 1996. I have to admit that I actually can't remember that day: (a) Halloween was no issue here at all and (b) here in Germany, MOO2 was released roundabout 6 weeks later.

In the recent weeks I have mailed further MOO2 devs, unfortunately most seem too busy to respond. It also seems that the devs besides Steve Barcia (Metroid Prime, SSX on Tour) and Ken Burd (Dungeons & Dragons Online) left the gaming industry and were simply uninterested. Rob Corell is one exception. Here are some parts of our mails:

Rob: Sorry for the delay, but I've been trying to hit a milestone on my current project, Adobe Bridge.

I'm pleased to hear that people are still playing (and patching) MOO2, though I didn't have much involvement in it other than the awful network support (sorry!), sound, and a a few special effects. I was the head of a project called "Guardians: Agents of Justice" that was busily failing at the end of MOO2 development.

I wish Steve would make games like that again. Even though he fired me, I'd be happy to play his next turn-based game.

Ken Burd still lives pretty close to me and, last I heard, he was working on Dungeons & Dragons Online.

Hello Rob,

thanks for your reply. About the network performance: There is huge difference between DOS and WIN version here. So we have accepted to use the DOS version and the WIN version doesn't bother us much. But we have one hypothesis to explain the difference and I want to know if it is true:

MOO2 was first developed for DOS and in an later stage it was made (under time-trouble) compatible with WIN95?

Rob: It was definitely developed under DOS. I did the DOS network support, and don't even remember any Win95 testing for MOO2.

Further Mails from:
Russ Williams (AI)
Nieya Anjomi (QA)

Tenth Anniversary BattleTournament

Here are the final resuls (click it to enlarge). Congrats ALEXD! His EMG design dominated.

Evaluation round:
First duels
Further duels
Results (screenshots of successful designs)
Groups (videos of ALEXD's battles, save files)
Further Results (video: ALEXD vs. Cabman)
2nd week (YouTube video)
First Results (save file)

1 comment:

ALEX|D said...

After the qualifinigs were done and the eight participants/designs were clear, I started to think about how to refit my designs. I took a deep look at the others techpathes and designs. Also I tried to divine the others designs. Then I played some testfights. I realized that the neutronblaser/transporter hasn´t much chances against the other designs, so I changed this design deeply to an antimatter torps design. Further I increased the the battle speed of the ?emg missile? (I removed some missiles) to be able to move first in battles. Cab had also a EMG design, but he had more missiles on his ships so he was a bit slower. Due to increasing the combatspeed of my ships, I could move before Dmitry could move, also. So this was a critical advantage for me.
It took a lot of time creating designs, refiting them and playing against the others, but all the time I enjoyed it, it was really fun ... thx ... gg !