Map Mod: Decent Rocks

I.) Introduction
This map mod creates the maps used in the DC mod for regular MOO2. This mod is called DecentRocks since the tiny and small rocks (i.e. Barren, Radiated, Toxic etc.) have now a decent size. See III. for details. Since StepNRazor had asked for it (see comments), I added an ORIONDR3 mod in IV.

II.) Installation
1. Find the Install.exe on your Moo2 CD and double click it to start the DOS installer. (i.e. INSTALL.EXE. If u dont have install.exe on your Moo2 CD use the win-installation and copy this rkernel.com file in your moo2 directory and proceed.)
b) Apply the v1.31 patch
c) Apply the v1.40 patch
Unzip the DecentRocks.zip into your moo folder. NO BACKUP IS NECESSARY! The new file (different file name) can coexist with the 1.40 patch.

Test the Oriondr.exe ---> Singleplayer should work already.

2. Multiplayer via DosBox:
Instead of orion2~1 (last line of step 8 in this guide, btw that is the exe name of the1.4 version) you can simply paste the exe name of the mod:

III. Map Balance
The Orange Mod is quite popular among Aqua-Players. But obviously, those players who prefer Sub, Tol, Lith or Cyber dislike the increase of foodplanets. Therefore just the moderate change under a):
a) Brown Stars are defacto Red Stars now. This mod doesn't change any climate probability of any further star color!
b) I have removed all unguarded UltraRich planets. (They are rich or abundant now.)
c) UltraRich planets have now a basic prod of 7 per worker instead of the previous 8.
d) Tiny and small planets are now slightly larger. Basic Gaia size for tiny and small are 5 and 10 in regular moo. In this mod they are 8 and 12.
e) I have slightly increased the climate modifiers besides Terran and Gaia.
The effects of the modifications d) and e) are summarized in the following table.

MaxPop Values (click it to enlarge):

See this post for details how the max pop values are calculated.

IV.) Decent Rocks Planet Mods
Each system has exactly 1 or 2 or 3 planets in the following 3 mods. Asteroids and Gas Giants are removed.
OrionDR3.zip (contains OrionDR1, OrionDR2 and OrionDR3 mod)


StepNRazor said...

Can you make a branch mod of dr maps like you did for orange.
Maps like dr2, dr3, dr4 ect.
Maps that give systems a set num of colonies, I realy like a dr3 =)

siron said...

DR3 already added. :)

StvAce said...


I really would like to make some changes to the tech tree in Orion 2. Although I am no modder, if someone could point me in the direction to get tools or whatever is needed I would be very grateful.

You see, I have played the difficult choice Mod but it does not meet my needs. I would like to see the space between certain techs being researched increased in the vanilla game.

An example, researching phasors is pretty much pointless because to get plasma cannons there is usually about 20 turns. What I want is a long enough time to change ships and actually use the techs available for a while - to make researching them worth while.

Any help in this area or how I can do this would be fantastic.