At first, I have to thank Siron for allowing me to post on his blog. Here we go: thanks, Siron!
I just finished the work on a RaceEditor for the computer races which are defined in the racestuf.lbx.
For it is completely done in Java, you'll need the Java Runtime Environment (JRE) 1.5 to use it. Not sure if it runs with JRE 1.4.
Just download the jarfile and put it into your orion2 directory. It works quite self-explaining. However, there is a help-button which explains a little more on how to use the editor.
A usable feature could be to define the mostly played races like UniTol, UniAqua etc. and play them not by creating a custom race but just by selecting one of the predefined races.
My intention to create this editor was to push the AI a little, but it doesn't work. My Psilon has now +2 Research, LowG, Large HW, Artifacts HW, Lithovore and Democracy. But even this race doesnt research very fast … but it is amazing how fast you can go by playing such a race. And I have not talked about the modded Klackon ;-)
Just have a try. Comments and Suggestions are welcome, send them to
18.5.07
Editor for AI-Races
Posted by Dottore at 3:18 pm
Labels: Mods, MOO2 online
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2 comments:
Say, that's a nice little editor there...starting a game will be a little quicker, now that I can pre-set tings for the race pic. Thanks!
-Gusset
It is one of the best tool ever. Thanks to them and gog.com that we have great tool to play older games.
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