24.9.06

ICQ List

Since most players use DOSbox now, ICQ isn't that important any longer. You can chat now during our games (kali chatserver 138 or irc.quakenet.org#moo2). Therefore, I have removed the ICQ list from the side bar.

115394370 1st&17th
230293330 ALEXD
8236577 BARrE
212585425 Brent
4506289 Brutalisk
318949662 Budee
198518442 cabman
100884773 Charon
93409660 Choly
2349011 Cybersaber
132268639 Da Brick
343085472 DeathSmell
252951766 Dimka
8480948 dirt-bag
6206177 Dmitry
18800300 Dopefish
100091196 druzhio
160276985 Duke Winterhawk
338420742 Futurist
218012441 Glimmer
20697973 Graylord
14990607 Gusset
21534733 INver
16470213 JB-Bigkat
168210250 KevituZ
54369414 Kfizzle
159185772 Klon
260400286 Larsman
212778170 Maxalban
19031837 Nalla
164417961 PK
196170960 RedDog
289586139 rhcorni
277134183 seb79
214233447 seppel
29650966 Serbitas
268583383 shwabrer
208755302 siron
8017109 SkyBandit
225161399 SpaceWolf
95761274 StepNRazor
230190568 Strothmann
143837984 Superchad
101605502 The Zealot
287125780 Titanius
332086660 uincom
30506490 Vovin
60554935 wern
227039734 Yukan
11972979 Zirkahn

9.9.06

MOO2 Devs 10 years later: Russ Williams

Hello Russ Williams,

am I correct that you were involved in the development of Master of Orion II? (I hope that my research wasn't futile.)


Yes! (There is another game developer Russ Williams as you probably figured out, so it can be confusing. :)

I simply think that the 10th birthday of MOO2 is a good opportunity to ask the developers for a retrospect. Are you interested to post a guest entry on this blog or do you prefer a small interview? Or any other kind of contribution? Some anecdote?

Well, I am no longer in the game development business, and it's been along time since I played MOO2 (or indeed any similar computer games) so I don't know if I'd have much of interest to say about strategy or anything. I began to get burned out on software development in general (due to frustrating mismanagment and insane overtime work - there were several months of 90-hour weeks during MOO2), and with computer games in particular (due to more and more emphasis on flashy graphics and real-time action - I'm more interested in classic turn-based strategy.)

Anecdotes about MOO2... hmmm.

Here's a few things that come to mind:

I was the one who put in the April 1 joke, which was an homage to SimCity and also to my usual lunch at work... I was amused to see people asking about the undocumented strange news message on the newsgroups during the first April 1 after MOO2 shipped.

Various of us developers contributed names to the list of random starsystem names; I took a lot of place names from the Cthulhu mythos of H.P. Lovecraft.

We spent a lot of time and effort on the AI. I wanted it not to cheat as much as the AI cheats in many such games, e.g. in some games the AI players get 4 times as much production and other insane advantages.The AI in MOO2 still cheats at the higher levels, but not nearly as much as upper management was willing to let it. It was a long difficult but interesting process. I had previously programmed AI for the game 1830, where cheating was not possible (since it's a game of no chance and no hidden information) and I liked the idea of trying to cheat as little as possible.

Near the end of the development period, we were working on internationalization - translations were made to Italian and German and maybe Spanish, if I recall. That was my first exposure to issues of software localization and all the fascinating things we take for granted about our native language, which are often totally not true in other languages. I later got a lot more experience with internationalization at another company. This began to spark an interest in foreign languages, so I learned Esperanto and started studying other languages, and the geek programmer part of my mind continues to affect how I learn and think about languages. (I now use Esperanto every day with my Polish girlfriend, while I am slowly learning Polish, and am living in Poland... 10 years ago I wouldn't have expected this. :)

Hopefully that is interesting for you... if you want to ask a few more questions, feel free.

I am happy to know that MOO2 still has a following. We all worked hard on it and it's cool to see people still enjoying the results of our work. Thanks for contacting me and letting me know about your interest in the game.

cheers, russ

7.9.06

The Last Orion

This blog is dedicated to the Master of Orion series of games.

I hope to feature some fan fiction, a strategy guide and walkthroughs.

thelastorion.blogspot.com